Settings & Hotkeys
Advanced mode's Settings window is a sidebar of sections covering everything about how the overlay looks, connects, and responds to input. Basic mode exposes the same settings, just without the sidebar around them.
Hotkeys
Three global hotkeys work anywhere in-game, all rebindable from the Hotkeys section:
| Hotkey | Default | Does |
|---|---|---|
| Console | ` | Opens the command console. |
| Toggle Panel | F6 | Opens or closes the Dashboard in Basic mode, or the Settings window in Advanced mode. |
| Panic | Ctrl+Shift+Space | Instantly hides every window and the console, and forces click-through back on. See Quickstart for the full explanation. |
Separately, Insert toggles click-through (whether clicks pass to the game or get
captured by the overlay). It's fixed, not rebindable.
Individual devices can also get their own toggle hotkey from the Devices tab, on top of these three global ones, see Smart Devices.
HUD
Controls what the always-on overlay actually shows: position, team roster, device summary, connection status, latency, population, your own variables, and the clock, each toggleable independently, plus where the clock sits on screen and what color it uses. The order these elements stack in is fully customizable. Corner placement, font size, line spacing, text color, and an optional background with adjustable opacity round out the layout.
The map lives here too: Show Map, Map Size, Map Zoom, Map Grid, and the auto-poll markers toggle/interval, see Map for what each of those actually does.
Appearance
A global UI Scale slider (0.5x to 3x) resizes every window's fonts and padding at once, useful at
high display resolutions or for readability at a distance. You can load a custom .ttf
font for every window (takes effect on next restart), and separately tune the console's own
layout (width, height, font size) and colors (default text, input text, echoed commands,
success/warning/error, timestamps).
Notifications
Default toast duration, width, and screen corner. Power accounts additionally get animated background styles for notifications (a sweep, pulse, waves, radar, and a few more), which individual automation actions can override per-notification, Free accounts get solid-color toasts only. A Test Notification button lets you preview changes immediately.
Connection
Auto-connect on launch, auto-reconnect on drop (with a configurable retry interval and backoff cap), and the two server auto-switch behaviors covered in Servers. This section also has a set of Event Actions combos, one per event type (device updated, device destroyed, device paired, marker discovered/gone, server wipe, chat message, alarm triggered), each independently set to Notification, Sound, Flash, or nothing, this is what controls the built-in reactions you get before ever building a single automation.
Node Editor
Power only. Lets you recolor node title bars by type (event, condition, action), the wires between them, and pick an activation-highlight color/width/duration so you can visually see a chain fire in real time. A handful of animated background textures are available for node title bars too.
Discord
Rich Presence toggles, and the webhook URL used by the Send Discord Webhook automation action, with a Send Test Message button. See Discord for what each half actually does.
Advanced
Save Now / Reload / Reset to Defaults, and debug logging controls (toggle, clear, copy to clipboard, open the log folder) for troubleshooting.
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