Map

The live in-game map, drawn directly in your HUD, with your own teammates, zoom, and custom annotations layered on top.

Where it lives

The map isn't a separate window or Dashboard tab, it's part of the HUD itself, the same always-on overlay that shows your position and team status. Turn it on from Settings → HUD → Show Map, and it draws right alongside the rest of your HUD elements wherever you've positioned them.

Zoom and grid

The Map Zoom slider in Settings → HUD runs from 1x to 14x. 1x shows the whole map at once; the default of 4x keeps you roughly centered without needing to zoom in by hand. Map Size controls how big the box itself is on screen (120 to 500 pixels), and Map Grid overlays Rust's own lettered/numbered grid squares (A0, B1, and so on), lined up exactly with the grid you'd see in-game.

Live positions

Your own position eases smoothly between the backend's position updates instead of snapping every time a new one arrives, so movement reads naturally rather than jumping in steps. Teammates show at their last known position as reported by the game.

Custom annotations

Beyond what Rust+ shows you natively, automations can draw their own markers directly onto the map with the Draw On Map action (a Power feature, see Automations). Four shapes are available:

  • Marker: a point icon at a given location.
  • Text: a text label at a given location.
  • Zone: a circular ring around an area.
  • Line: a line between two points.

Where it's drawn depends on how you configure the action: a fixed world position, your own live location, a specific teammate's live location, or wherever the triggering event happened (e.g. wire "on teammate died" straight into a marker to drop a pin exactly where it happened). Lines can additionally track two other live map drawings dynamically instead of just connecting two frozen points.

Every annotation fades in and out on a timer you set, using one of three styles: Linear and Ease In behave as you'd expect, while Ease Out holds fully visible, flickers briefly, then breaks apart and vanishes rather than just quietly fading, useful for anything meant to feel urgent.

Auto-poll markers

The backend already refreshes map markers (cargo ships, events, crates, vending machines) on its own roughly every 30 seconds, regardless of any client setting. If you want the HUD map to catch up faster than that, turn on Auto-poll markers in Settings → HUD and set your own interval from 5 to 120 seconds. It's off by default since the backend's own cycle already covers most cases.